Using bungee mode, you’re able to span Quake on multiple servers. You can set the hub location through the command: /q sethub. When the game inside of an arena ends, all of the players are sent back to the hub location. In local mode the arenas can only be on the same server as the hub. This is a place where they can choose which arena to join. In local mode, when players join the Quake’s server they get teleported to the, so called, hub. The game can be configured in two modalities: local and bungee mode. #host: 'localhost' #port: 3306 #database: "quake" #user: "quake" #password: "12345" Gamemode config # Concretely, are needed only if the database isn't sqlite. # The type of database to use, could be one of: # - sqlite # - mysql # - mariadb type : ' sqlite' # Additional info that may be requested by the chosen database. The configuration file will look like this: ![]() You can configure the desired one in the db.yml file, inside of the plugin’s folder. Quake relies on the database in order to save player’s statistics, selected and bought purchases. Obviously there are several more commands, but these are the required ones to get your arenas working. Once you’ve set your arena (buildings and config), saving it is important and required.įinally you may want to enable the arena (actually make it joinable) using this command. Running this command will tell you if you have something left to set before saving or enabling the arena. ![]() Sets the kills that a player has to do in order to win the match. Tells the limits for the current arena, that is, the %min_players% for the lobby countdown to start.Īnd the %max_players% that can be held within the arena. ![]() %respawn_ticks% tells how many ticks should be delayed before respawning the powerup. %effect_name% is the name of the powerup to add (see the Powerups section). You can run this command as much as you need.Īdd a powerup at the player’s standing location. This is where players go when the match starts. This is where they’ll wait for other players to join.Īdd a game’s spawn for the current arena. Set the location where players are teleported once they join the arena. This should obviously be done after issuing If you just have the map’s world folder, you can even manually insert it in the server’s folderīeing aware of renaming it to Quake.%arena_name%. You can either create the map from scratch or paste the map’s schematic. This command will create an empty world named Quake.%arena_name% where the arena should be created. You may use the following sequence every time you need to create a new map. The arena setup consists of a series of commands that permits Quake to know where and how it has to interact Vault (and any Economy plugin supporting it).Keep in mind the required dependencies, that are: zip content inside of your server’s plugins folder. Once bought, all you have to do is extract the. Several ways to join arenas: command, signs and join-gui.Ĭonnect to the following Minecraft server, bring at least one friend, and start playing!.LeaderHeads support through PlaceholderAPI.In-game shop permits to decorate: gun, armor, dash and kill sound. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |